tag:blogger.com,1999:blog-3684028292581698421.post3503897209928531110..comments2023-08-12T17:37:14.939+07:00Comments on GLideN64: Full-screen antialiasinggonetzhttp://www.blogger.com/profile/08505275620490166369noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-3684028292581698421.post-36469907555944827922015-02-19T17:35:54.281+07:002015-02-19T17:35:54.281+07:00vsync is platform dependent functionality:
http://...vsync is platform dependent functionality:<br />http://stackoverflow.com/questions/589064/how-to-enable-vertical-sync-in-opengl<br />Plugin's build for Mupen64Plus allows to set vsync because the emulator takes care about graphics context management.<br />As for other emus, I got no requests for that option. AFAIK, vsync is on by default on Windows. gonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-72389271282684060072015-02-19T16:22:05.567+07:002015-02-19T16:22:05.567+07:00Thank you for sharing this information about the O...Thank you for sharing this information about the OpenGL graphics plugin. It's a great information to every developers.<br /><br /><a href="http://mtnstep.com/" rel="nofollow">Nashville Graphic Design</a>Ketty Jameshttps://www.blogger.com/profile/18389901610592374019noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-57995016788831578502015-02-13T06:07:33.610+07:002015-02-13T06:07:33.610+07:00https://forums.dolphin-emu.org/attachment.php?aid=...https://forums.dolphin-emu.org/attachment.php?aid=13144Unknownhttps://www.blogger.com/profile/10595025984675876037noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-29873336975024459982015-02-10T21:39:35.112+07:002015-02-10T21:39:35.112+07:00normal mapping http://forums.pcsx2.net/attachment....normal mapping http://forums.pcsx2.net/attachment.php?aid=42967<br />bump mapping https://forums.dolphin-emu.org/attachment.php?aid=12974<br />https://forums.dolphin-emu.org/attachment.php?aid=12733<br />sharpen complex 2 https://forums.dolphin-emu.org/attachment.php?aid=12791<br />https://forums.dolphin-emu.org/attachment.php?aid=12583Unknownhttps://www.blogger.com/profile/10595025984675876037noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-77100999333113746502015-02-10T21:28:35.716+07:002015-02-10T21:28:35.716+07:00This comment has been removed by the author.Unknownhttps://www.blogger.com/profile/10595025984675876037noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-26129572149747614962015-02-10T21:24:30.274+07:002015-02-10T21:24:30.274+07:00This comment has been removed by the author.Unknownhttps://www.blogger.com/profile/10595025984675876037noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-6194224307251624202015-02-10T11:12:02.986+07:002015-02-10T11:12:02.986+07:00Hello! does all of these features works well with ...Hello! does all of these features works well with textures?Anonymoushttps://www.blogger.com/profile/08763270467631972683noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-84780787678134496442015-02-10T03:43:09.771+07:002015-02-10T03:43:09.771+07:00Hi Gonetz,
This looks amazing! <3
Keep up the ...Hi Gonetz,<br /><br />This looks amazing! <3<br />Keep up the great work!<br /><br />Are you going to implement vsync as well?Anonymoushttps://www.blogger.com/profile/05883941923310191589noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-88853732897494368092015-02-08T16:35:19.809+07:002015-02-08T16:35:19.809+07:00Storybook/Sketch shaders https://forums.dolphin-em...Storybook/Sketch shaders https://forums.dolphin-emu.org/attachment.php?aid=12878Unknownhttps://www.blogger.com/profile/10595025984675876037noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-46556032653558750542015-02-08T15:21:04.978+07:002015-02-08T15:21:04.978+07:00http://forums.pcsx2.net/Thread-Custom-Shaders-for-...http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx<br />https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backendUnknownhttps://www.blogger.com/profile/10595025984675876037noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-86626890785093187172015-02-08T15:18:33.609+07:002015-02-08T15:18:33.609+07:00I'm glad you like it, I forgot to link PS1 ve...I'm glad you like it, I forgot to link PS1 version http://forums.pcsx2.net/attachment.php?aid=46512Unknownhttps://www.blogger.com/profile/10595025984675876037noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-9638819312565088702015-02-08T10:23:22.174+07:002015-02-08T10:23:22.174+07:00Thanks for the links! DolphinFX is a powerful tool...Thanks for the links! DolphinFX is a powerful tool. May be later I'll try to make my code compatible with it. gonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-88786320934182912692015-02-08T07:27:53.033+07:002015-02-08T07:27:53.033+07:00Bump mapping is also very good https://forums.dol...Bump mapping is also very good https://forums.dolphin-emu.org/attachment.php?aid=13087Unknownhttps://www.blogger.com/profile/10595025984675876037noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-73416990224344658192015-02-08T02:25:58.154+07:002015-02-08T02:25:58.154+07:00Hello I've a question Gonetz, I noticed you ar...Hello I've a question Gonetz, I noticed you are trying to port some Bloom shader but I know the far better shader DolphinFX could you try to port it to your plugin ?<br /><br />https://github.com/Asmodean-/dolphin/blob/master/Data/Sys/Shaders/DolphinFX.glsl<br />5xBR for 2D games would be good too. https://github.com/libretro/common-shadersUnknownhttps://www.blogger.com/profile/10595025984675876037noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-47863400685356517322015-02-07T22:04:24.812+07:002015-02-07T22:04:24.812+07:00Texturing is low-level functionality. Texture pack...Texturing is low-level functionality. Texture packs work perfectly fine in LLE mode.gonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-60457455154560403002015-02-07T22:00:20.646+07:002015-02-07T22:00:20.646+07:00You right, I confused FXAA with FSAA. Cite "...You right, I confused FXAA with FSAA. Cite "Multisampling, also known as multisample antialiasing (MSAA), is one method for achieving full-screen antialiasing (FSAA)". gonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-17201352644556247422015-02-07T20:06:07.084+07:002015-02-07T20:06:07.084+07:00I'm very sure gonetz is just using MSAA'ed...I'm very sure gonetz is just using MSAA'ed FBOs, FXAA and SMAA are irrelevant.mudlordhttps://www.blogger.com/profile/04334930803485869669noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-18959180646019646532015-02-07T17:00:00.437+07:002015-02-07T17:00:00.437+07:00On an unrelated topic, gonetz, I was wondering whe...On an unrelated topic, gonetz, I was wondering whether LLE mode will support texture packs, or whether there's something preventing that happening.Ambient Malicehttps://www.blogger.com/profile/04959377284975359699noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-26726888321794889972015-02-07T14:28:40.381+07:002015-02-07T14:28:40.381+07:00So long as FXAA gives good results, that's fin...So long as FXAA gives good results, that's fine.<br /><br />In terms of per-game settings, what I meant was perhaps overriding the user if they try to enable or disable or otherwise change a setting which will definitely break a game. Or at least warn them somehow.Ambient Malicehttps://www.blogger.com/profile/04959377284975359699noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-152167868274664802015-02-07T11:53:00.511+07:002015-02-07T11:53:00.511+07:00FXAA is core OpenGL feature (for FBO), while SMAA ...FXAA is core OpenGL feature (for FBO), while SMAA is not. The difference between FXAA and SMAA is very subtle. N64 emulation is not the case where SMAA implementation is worth the efforts.<br /><br />I plan to implement per-game settings later.gonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-21277739192912345832015-02-07T08:31:43.060+07:002015-02-07T08:31:43.060+07:00Firstly, thank you very much for these progress up...Firstly, thank you very much for these progress updates. They're very informative and useful for technical reference.<br /><br />Secondly, I think you should consider the possibility of using SMAA instead of FXAA. FXAA is somewhat outdated now, and tends to destroy texture detail. Not that this is a huge concern for N64 games, but if it were possible to use SMAA.<br /><br />Thirdly, you may want to implement some sort of restriction on whether games can use certain settings which might break them. For example, your widescreen hack will likely not play nice with games that support 16:9 natively. (Perfect Dark, for example.) However, this might make the plugin needlessly bloated.Ambient Malicehttps://www.blogger.com/profile/04959377284975359699noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-64865428044286908672015-02-06T23:18:56.026+07:002015-02-06T23:18:56.026+07:00This is looking amazing! Great work! Super glad I ...This is looking amazing! Great work! Super glad I backed on IndieGoGo.Anonymoushttps://www.blogger.com/profile/17039603175842099035noreply@blogger.com