tag:blogger.com,1999:blog-3684028292581698421.post9197129546761647630..comments2023-08-12T17:37:14.939+07:00Comments on GLideN64: Resident Evil 2gonetzhttp://www.blogger.com/profile/08505275620490166369noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-3684028292581698421.post-31143161280304552272017-04-11T04:15:05.558+07:002017-04-11T04:15:05.558+07:00Of course, family and hobbies first. No doubt.
Bt...Of course, family and hobbies first. No doubt.<br /><br />Btw, the cemu page is very very simple. I think this blog is enough to attract patrons. Keep doing this awesome work and i´m sure you got the people´s gratitude.Forgottenshadowhttps://www.blogger.com/profile/15333283186905429455noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-61195002230900416402017-04-10T18:21:38.857+07:002017-04-10T18:21:38.857+07:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/18130243857265889968noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-21537166485393229212017-04-10T09:53:51.454+07:002017-04-10T09:53:51.454+07:00I have very limited time for my hobbies. PR activi...I have very limited time for my hobbies. PR activity needs time. All I can to do is react on GitHub tickets, and sometimes write articles there. Also, I'm helpless in web design, and can't create nice project page to attract patrons. gonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-35752997010110080392017-04-10T07:40:34.322+07:002017-04-10T07:40:34.322+07:00I´m with Kimberly J. Ortega, patreon is a good sit...I´m with Kimberly J. Ortega, patreon is a good site for reward your effort. You only need more publicity.Forgottenshadowhttps://www.blogger.com/profile/15333283186905429455noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-55822247024221008432017-04-08T14:32:47.862+07:002017-04-08T14:32:47.862+07:00Yes, I thought about it:
http://gliden64.blogspot....Yes, I thought about it:<br />http://gliden64.blogspot.ru/2015/06/gliden64-funding.htmlgonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-53699782837832085492017-04-08T11:04:51.744+07:002017-04-08T11:04:51.744+07:00Gonetz, have you thought about making a Patreon pa...Gonetz, have you thought about making a Patreon page for GLideN64? Emulators such as CEMU have one and they are very successful (right now raising $42,000 USD monthly from patrons. yeah. you heard that right. look it up).Kimberly J. Ortegahttps://www.blogger.com/profile/07105814083569547024noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-51504121688494121212017-04-03T16:56:14.270+07:002017-04-03T16:56:14.270+07:00The idea with copy buffers and recalculating texel...The idea with copy buffers and recalculating texel position in copy shader really may work. I did not thought about such possibility.gonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-90000698578210995902017-04-03T16:45:15.000+07:002017-04-03T16:45:15.000+07:00ThanksThanksgonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-34589335157180986192017-04-03T15:25:39.831+07:002017-04-03T15:25:39.831+07:00>Could you point me on your code for Super Bowl...>Could you point me on your code for Super Bowling?<br /><br />https://github.com/purplemarshmallow/z64/blob/a0a6dc88811b039b9b2e503e742f7eb93a321ec3/src/rgl.cpp#L631<br /><br />>Because background image is rendered to buffer with width 512. <br /><br />I don't copy to a buffer with 512 width, only from this buffermarshmallowhttps://www.blogger.com/profile/16759038829130175756noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-21633486525166835682017-04-03T14:16:24.469+07:002017-04-03T14:16:24.469+07:00Could you point me on your code for Super Bowling?...Could you point me on your code for Super Bowling?<br /><br />> Why would I need that?<br /><br />Because background image is rendered to buffer with width 512. gonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-32965169415132658142017-04-03T13:36:57.192+07:002017-04-03T13:36:57.192+07:00I think my code is very general. I noticed my code...I think my code is very general. I noticed my code for Super Bowling's fb effects makes RE2's backgrounds appear. But it needs to be recalculated, like<br />if width (src)>width(dst)<br />recalculate (src)<br />Instead of cutting it off. Right now it's just cut off on the right side.<br />width(src) is always 512 in RE2<br /><br />>You will not get correct result copying 448x328 image to 512x287 frame buffer.<br /><br />Why would I need that?marshmallowhttps://www.blogger.com/profile/16759038829130175756noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-72070349349584786442017-04-03T10:13:24.944+07:002017-04-03T10:13:24.944+07:00> The background and the text are rendered to d...> The background and the text are rendered to different buffers. The plugin detects that these buffers share the same space in RDRAM and copies them together.<br /><br />Yes, first SetColorImage command declares color buffer with width 512 and background copied into it. Next SetColorImage command declares color buffer with the same origin, but with width equal to real width of the background image. Other objects rendered over.<br /><br />> I think it can be fixed with shaders. Before copying the texture it might be possible to recalculate it with a shader (from 512x287 to 448x328 for example).<br /><br />It also would be a hack. Besides, shader modification is not enough. You will not get correct result copying 448x328 image to 512x287 frame buffer.gonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-48502026356856519322017-04-03T04:52:59.337+07:002017-04-03T04:52:59.337+07:00With z64gl I get this result in the main menu: htt...With z64gl I get this result in the main menu: https://cloud.githubusercontent.com/assets/7283660/21733350/4b190d00-d45e-11e6-9915-d69c06af8bcb.png<br /><br />The background and the text are rendered to different buffers. The plugin detects that these buffers share the same space in RDRAM and copies them together.<br /><br />I think it can be fixed with shaders. Before copying the texture it might be possible to recalculate it with a shader (from 512x287 to 448x328 for example). But I'm not sure yet if OpenGL allows thismarshmallowhttps://www.blogger.com/profile/16759038829130175756noreply@blogger.com