tag:blogger.com,1999:blog-3684028292581698421.post8961159258025634768..comments2023-08-12T17:37:14.939+07:00Comments on GLideN64: Mip-mapping emulation.gonetzhttp://www.blogger.com/profile/08505275620490166369noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3684028292581698421.post-13858669074562619942014-10-15T09:08:32.093+08:002014-10-15T09:08:32.093+08:00This is already looking very promising. Can't ...This is already looking very promising. Can't wait fro the official release as I expect this to be even better than Glide64 which already has done good things for it's time. If it wasn't for that plugin, I would still be forced to play games on the actual console which I rather not do these days since the graphics are much better on the PC. Perfect Dark (an old favorite from the summer 2001) already looks wonderful.J.Remihttps://www.blogger.com/profile/10104872327204433179noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-60554892624136531762014-10-14T17:33:07.061+08:002014-10-14T17:33:07.061+08:00LOD calculation is optional. If you don't like...LOD calculation is optional. If you don't like it, you may turn it off.<br /><br />All original N64 textures are not very detailed. N64 has only 4kb of texture memory. Up to 7 tiles can be loaded to that 4kb in case of mip-maping. The size of most detailed tile is 64x32, the next is 32x16, the smallest one is 1x1 that is just a color. When 64x32 is blended with 32x16 you see blurring, at the distance you see just a color. This is how it works. May be texture artists will make high-res mip-mapped textures for this game.gonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-56003063280522817602014-10-14T01:26:57.311+08:002014-10-14T01:26:57.311+08:00Dunno, i think i prefer the above, detailed pictur...Dunno, i think i prefer the above, detailed picture. The second one seems to lose too much detail. I get that in distance it should look less detailed, but the effect seems exaggerated in the picture as in distance it looks like there is no texture at all, just a solid color instead. Also, i notice that all textures look blurrier, including the ones that are somewhat near.<br /><br />I don't know how the real N64 displays them though. Imgemahttps://www.blogger.com/profile/02496145117611800724noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-36789699715637619212014-10-12T18:42:58.105+08:002014-10-12T18:42:58.105+08:00http://gliden64.blogspot.ru/2014/07/android-port.h...http://gliden64.blogspot.ru/2014/07/android-port.htmlgonetzhttps://www.blogger.com/profile/08505275620490166369noreply@blogger.comtag:blogger.com,1999:blog-3684028292581698421.post-544238213357517382014-10-12T04:04:07.994+08:002014-10-12T04:04:07.994+08:00This is a great update. I had played some perfect ...This is a great update. I had played some perfect Dark on Mupen on Mac, major graphical issues, but this is looking tons better. It might actually run fine now and look great. I was using the Glide plugin at that time (1yr ago). This PC only still and not being proted?Nicholas Burgherhttps://www.blogger.com/profile/01720392718014442470noreply@blogger.com