GLideN64
An OpenGL graphics plugin for Nintendo 64 emulators
Wednesday, February 12, 2020
A journey into the mysteries of N64 RCP
›
Hi! Good news - Olivieryuyu started his own blog: https://olivieryuyu.blogspot.com/ The blog is mainly dedicated to Nintendo 64 RCP chip. It...
1 comment:
Sunday, November 17, 2019
Rendering in Low Level Emulation mode. Part III
›
Hi! In the previous article I described a new approach to processing N64 low-level polygons. This approach helped me to solve several ser...
4 comments:
Sunday, November 3, 2019
Rendering in Low Level Emulation mode. Part II
›
Hi! In the previous article I described how N64 hardware does polygons rasterization and how graphics plugins convert low-level rasteriza...
5 comments:
Saturday, October 26, 2019
Rendering in Low Level Emulation mode. Part I.
›
Hi! I'm currently working on improving Low Level Emulation (LLE) support in the plugin. It is hard and interesting topic, full of cha...
12 comments:
Wednesday, April 3, 2019
Hotfix
›
Hello, Some last minutes modifications broke Dark Rift, and that bug sneaked into the 4.0 release. It is fixed now. Please download update...
›
Home
View web version