Attaching texture library to the plugin goes well. Most of things already work, and I want to share WIP screen shots with you.
High-resolution textures packs, config options:
Texture pack in action:
Texture enhancement works also. I added new family of texture scalers - xBRZ.
Config options:
BRZ5X in action:
I want to remind you that you still may support the project.
How much of a donation can we give?
ReplyDeleteAny sum will help :)
DeletePerks described here:
https://www.indiegogo.com/projects/gliden64-graphics-plugin/x/8367908#home
Wow can not wait for the release man!
ReplyDeleteI do my best, but total amount of work is huge.
DeleteThe proper scaler names are:
ReplyDelete2xBRZ
3xBRZ
4xBRZ
*not*
BRZ2x
BRZ3x
BRZ4x
see: http://en.wikipedia.org/wiki/Image_scaling#xbr_family
Ok, thanks.
DeleteHnnng,please show off the 5xBRZ in action using 1080P resolution if possible.
ReplyDeleteEven if you have to frame-by-frame it to full speed if it goes slow.
1080P resolution is possible. Which game you want to see?
ReplyDeleteI don't understand your second sentence. Texture filter is used to filter textures, not the output frame. Performance is the same for any resolution.
Are you able to fix the multiplayer glitch in Goldeneye? (split-screen flickers on one player constantly)
ReplyDeleteI haven't tested multiplayer in Goldeneye. May be it is already fixed. If not, I'll try to fix it.
ReplyDelete